Monday, November 23, 2015

My vision for the future of children's literature

...and who will be the drivers of change? 

Firstly, I must ask myself who the drivers of the past format-innovations in children's literature were?  Number one must have been the children who were expressing an interest in early books written for adults, perhaps because they saw the enjoyment that adults (Barone, 2011) were gaining from reading them; perhaps from a desire to copy adult behaviour; and perhaps as a form of escaping from harsh circumstances.  Then there were adults who wanted to capitalize on the children's take-up of print materials, using the media as a tool to assist in education and in modifying children's behaviour.  There were also some who saw an opportunity to make some money, for example selling Chapbooks and later Golden books to the mass market for children’s literature.  Of course, there were also those who were in it for art's sake, from monks with their illuminated texts, through Caldecott and Evans with illustrations and colour printing.

Authors of those earlier generations did not have as much power as authors of our generation (McLean, 2013).  The Internet and digital tools now enable authors to create hybrid books with an endless variety of multimedia components (Barone, 2011).  They can exercise more control over the creation and distribution of their creative works, bypassing publishers, agents, editors, packers, and booksellers.  The same suite of online tools, plus access to choice of personal devices, has also empowered the consumer to pick and choose according to their own convenience and preference with regard to areas like ease of use, novelty and price.  Many modern 'book' consumers are also considering narrative quality, while others are simply basing their choices on what their peers are reading and viewing.  This level of choice requires that the 'savvy' author will ensure that they keep up-to-date with customer preference options and creatively tailor their product to meet the market.

‘Native’ to this Web 2.0 environment are the children who know they have UN legislated rights, and who expect to get whatever they ask for, in a mode that suits them.  Experience, with students who are keen to work with online tools at every opportunity, suggests that the lines between author and consumer are blurring.  Children are using tools to create their own ‘literature’, and reading that created by their peers.  These children are ‘controlling, managing and running the show’ (Robinson, 2010).  Using tools like Wattpad they are writing, editing, commenting, discussing plots and sharing stories.  Using tools like Scratch, they are creating animated narratives.  If not already doing so, they will soon be blending their creations, to form new, fascinatingly rich literatures involving multiple media (Madej, 2013), and continuous interactivity with its content (Robinson, 2010).  

At the same time, these children’s significant adults will want the children to experience the classics for didactic purposes, with some preferring digital formats, while others prefer print.  Entrepreneurial people will continue to find ways to make money from the provision of children’s literature in varying formats; and creative purists will continue to push the barriers in exploring new techniques. Some parents are concerned about the amount of time that their children spend online, and the possibility of ‘addiction’ to digital tools (Turkle as cited in Madej, 2013, p.2).  Educators are concerned about the quality of the ‘texts’ that the students are experiencing. So, it seems probable that Librarians, the former ‘gatekeepers’ of the print world will find themselves increasing in their role as facilitators of, and champions for, the children-as-drivers of change in the world of children’s literature.

Barone, D. M. (2011). A brief history of children's literature. In Children's literature in the classroom: Engaging lifelong readers.  New York: Guildford Press.

Madej, K. (2003). Towards digital narrative for children: From education to entertainment, a historical perspective. ACM Computers and Entertainment, 1(1). doi:10.1145/950566.950585

McLean, K. (2013). The future of children's books in five trends [Slide show]. Retrieved from http://www.slideshare.net/BKGKristen/toc-bologna-2013-keynote


Robinson, Gary D. (2010). An evolving culture. Retrieved from http://www.breakpoint.org/features-columns/articles/entry/12/14560



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